#define	MyDirectX		Robotino3D
#define Game			Robotic
//#define	LIGHT_ENABLE	true

#include				"Robotic.h"


Robotino3D				Robotic;

#include				"Directx\Main_Window.h"
using namespace			namespace_Main_Window;

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
	Window	=	*new Main_Window(L"Robotino V4", 10, 5, 700, 1300);
	Window.init(hInstance, hPrevInstance, lpCmdLine, nCmdShow);

	Robotic	=	*new Robotino3D(Window.hWnd, Window.hInst, true, false, false, 3, 8, 3, 16);
	Robotic.Setup_Robotino_Interface();

	//Robotic.Setup_Real_World_Location(/*Real Height cm*/25.0f,/*Real CamAlpha*/51.24690474223232f,/*Real CamRx*/0.0f);
	Robotic.Setup_Real_World_Location(/*Real Height cm*/300.0f,/*Real CamAlpha*/51.24690474223232f,/*Real CamRx*/62.0f);
	Robotic.Set_Radius_Detecdetlines(8);
	
	Window.Run();
}
